

Project Overview
Character Modeling “Piku”

ABOUT THE PROJECT
As part of my final project for the university course Ani1, I worked on an animated short film and took on multiple roles within the production. My responsibilities included directing, screenwriting, character modeling and texturing, animation, lighting, and sound design.
One of the core elements I developed was the 3D character “Piku”, which I modeled based on the narrative and emotional needs of the film.
This project allowed me to bring together various aspects of the animation pipeline and gain hands-on experience in crafting a cohesive and expressive short film from start to finish.
Software used:

Blender (Modeling)

Adobe Substance Painter (Texturing)




Project “Controller”

ABOUT THE PROJECT
For my final project in the CG course, I created a realistic game controller as a fully developed 3D asset. The goal of the assignment was to complete a detailed 3D object from start to finish, including modeling, texturing, shading, and lighting.
To further explore the potential of the asset, I voluntarily created a short animated commercial that highlights the controller in a cinematic setting. This allowed me to experiment with animation, camera work, and rendering in a product visualization context.
This project provided practical experience in developing a fully realized asset and presenting it through a complete CG production pipeline.


Turntable Animation
Commercial Animation
(unofficial freetime project)